![]() I made the left and right sides of the tile solid, so that the player can only walk up and down. I took the same doorway tile, and opened the 4-way passability settings, where you have the four arrows or dots and you set the solidity of each individual side of the tile. Next, I needed to prevent the player from walking through the walls of the stall. I set it to a star to make it an overhead tile. ![]() (These are using Tileset B, by the way) I went into the passability settings, where you can set things to "X" (solid), "O" (walkable), or a star (overhead). The way they're shaped, the doorway takes up one tile by itself, and needs to be an overhead tile, so that it appears that the player is walking underneath the doorway rather than walking over the top of the graphic. ![]() I'm trying to put together bathroom stalls that are one tile wide each. Well, it's about three in the morning here, so I don't really want to have to take the time to make pictures, but I don't want to forget to post anything later (I'm a bit forgetful sometimes), so I'll try to explain my problem better. It's not all of the 'roof' tiles in, but only ones that belong on the top of a wall (as in interior roof edges). The pictures of me just standing at the wall symbolize me not being able to advance, and the pictures of me standing on an otherwise-impassable tile represents the involuntary passage. I've also not changed any settings related to the tilesets since I've started. It's really annoying, seeing as in most cases I will have to put another impassable tile (or event) in between the ground and the 'roof.'Ĭan anyone help me with this? And for additional notes, I thought the problem only occurred in my custom tileset, but when I tested it on a pre-made tileset, the same problem came up. It's like the tile has an automatic ^ directional passage. You can't enter the tile if you're trying to walk on it from the side, or even from the top and you also can't leave the tile by walking off the side/top. For some reason, even if I put an X on the tile in the Tileset tab of the database, that tile can still be walked on if the character is walking upwards. This can result in some odd behavior for mostly flat surfaces, as the character will skate across them but will not be able to change direction.Ī value of 90.0 in the Walkable Slope Angle is essentially the same as No Change in the Walkable Slope Behavior property.I don't really understand the cause of my problem, but so far it seems to only be with the tiles. While Walkable Slope Behavior is set to "Decrease Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle will result in the Character being unable to walk across the Physics Body surface. If Walkable Slope Angle is set to 25, and the angle of the surface of the Physics Body is 35 degrees, the Character will be unable to walk up it regardless of the Character's Walkable Floor Angle. This setting will "cap" the walkable slope of a Physics Body to the value listed in the Walkable Slope Angle property. While Walkable Slope Behavior is set to "Increase Walkable Slope":Ī value of 0.0 in the Walkable Slope Angle is essentially the same as No Change in the Walkable Slope Behavior property.Ī value of 90.0 in the Walkable Slope Angle will allow the character to traverse any angle on the Physics Body up to (but not including) 90 degrees. If Walkable Slope Angle is set to 75, and the angle of the surface of the Physics Body is 65, the Character will be able to walk up it, regardless of the Character's Walkable Floor Angle. This setting will increase the walkable slope of a Physics Body up to the value listed in the Walkable Slope Angle property.
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